- RESIDENT EVIL 5 PC LOCAL COOP UPGRADE
- RESIDENT EVIL 5 PC LOCAL COOP FULL
- RESIDENT EVIL 5 PC LOCAL COOP SERIES
Two players can team up via online, split-screen, or system link. Resident Evil 5 is one of the greatest two-player co-op games of this generation, and Resident Evil 6 belongs on that list as well. The meat of the past three main Resident Evil games has been in its visceral gunplay, and Resident Evil 6 delivers. Shooting an enemy in the foot doesn’t make them instantly stumble like it used to, but I like how zombies can get tripped up on one another. A well-placed shotgun blast will send an enemy careening across the stage, and precise sniper rounds turn zombie heads into jelly. Despite a lack of worthwhile customization, blasting bad guys is as fun as it’s been since Resident Evil 4. This trivializes skill set experimentation. However, skills like increased firepower and enhanced melee are so widely applicable that equipping anything else feels idiotic. You can choose between skills like faster reload time, reduced recoil, or increased ammo drops.
RESIDENT EVIL 5 PC LOCAL COOP UPGRADE
Instead of enhancing weapons, you purchase and upgrade perks.
RESIDENT EVIL 5 PC LOCAL COOP SERIES
The series lost its horror focus years ago, but I miss the gradual drip of increasingly powerful weaponry. Starting a Resident Evil game with a pistol, a shotgun, and a sniper rifle feels strange. Unique, well-balanced gun loadouts are predetermined for each character. You can no longer customize your firearm loadout or upgrade individual weapons. While melee combat has been expanded, managing your arsenal has been woefully streamlined. Transitioning from melee combos to stomping grounded enemies creates an annoying delay, but it wasn’t enough to turn me off. Jake can uppercut zombies, knee thrust mutant lizards, and deliver charging palm strikes to packs of foes, resulting in the series’ most satisfying melee to date. You can switch between gunplay and fisticuffs in a snap, allowing you to settle into a rhythm on the battlefield. New enhancements like dodging, sliding, and firing while prone take getting used to, but are indispensable once mastered. Gamers have been moving and shooting at the same time for a long time, so the change was long overdue. The variety Capcom has packed into the game is astounding, and giving the game three distinct main arcs makes it feel like there are three separate Resident Evil games (four including Ada’s campaign).Ĭapcom left the tank controls behind for Resident Evil 6, and the resulting gameplay feels great. Some may bemoan the quantity of quicktime events, but I love the way it’s integrated into the cinematics and melee attacks. These frequent moments involve crazy feats like jumping from crashing planes or executing a gigantic boss. Like past games, many of the cutscenes are packed with contextual button presses. Incidentally, you’ll also rewatch familiar cutscenes. The stories intertwine, so you’ll see familiar situations from interesting new angles. Jake’s campaign features a persistent, Nemesis-like foe that gives chase throughout. Chris’s scenario has a focus on all-out battles and shootouts.
Leon’s adventure has more traditional horror elements like slower pacing and classic zombies. You can play the campaigns in any order you choose. Silliness aside, the fast-paced narrative takes you on a thrilling ride through undead catacombs, infected Chinese streets, war-torn European cities, and much more.Įach of the separate campaigns is a self-contained experience with its own distinct vibe. His one-liners and edgy ‘tude will have you grinding your teeth.
Sherry Birkin is a likable, empathetic government agent, but Wesker’s son Jake is the Poochy of the Resident Evil universe. It’s also fun seeing the children of deceased Umbrella bad guys Albert Wesker and William Birkin battling the evolution of their fathers’ monstrous legacies. For longtime fans like me, it’s a treat to see fellow Raccoon City survivors Chris and Leon exchanging blows over the ambiguously evil Ada Wong. Even then, doomed plot devices like cloning are in place to confuse even those familiar with the backstory. Unfortunately, it’s a befuddling mess for anyone who hasn’t been keeping up with the drama since The Mansion Incident. Story took the backseat for most of Resident Evil 4 and 5, but this title returns with a renewed focus on narrative. The sheer wealth of satisfying gameplay and insane set pieces has me hooked like RE 2 did back then. Fast-forward to 2012 and Resident Evil 6 offers three full-length, intersecting, two-player cooperative campaigns along with a slew of bonus modes.
RESIDENT EVIL 5 PC LOCAL COOP FULL
Protagonists Leon and Claire each had two full scenarios that filled in story gaps in the other, Pulp Fiction-style, resulting in four unique, complementary playthroughs. When Resident Evil 2 arrived on the PlayStation back in 1998, the ambitious game astonished me.